{"id":227,"date":"2026-06-05T06:43:02","date_gmt":"2026-06-05T06:43:02","guid":{"rendered":"https:\/\/longhaulmovingpros.com\/?p=227"},"modified":"2026-06-05T06:43:02","modified_gmt":"2026-06-05T06:43:02","slug":"intels-fake-frames-will-predict-your-in-game-moves-before-you-make-them","status":"publish","type":"post","link":"https:\/\/longhaulmovingpros.com\/?p=227","title":{"rendered":"Intel\u2019s \u2018Fake Frames\u2019 Will Predict Your In-Game Moves Before You Make Them"},"content":{"rendered":"<div>\n<p>Most gamers don\u2019t want to hear more talk about AI in games. But you know who does? Intel fellow Tom \u201cTAP\u201d Petersen, who told me in a sit-down interview late one muggy night in Taipei, Taiwan, that he enjoys frame generation, the software often derided as \u201cfake frames.\u201d But he admits that it could be better. Specifically, Intel wants \u201cfake frames\u201d to predict the future.<\/p>\n<p>Read more <a href=\"https:\/\/longhaulmovingpros.com\/?p=225\">The Arms Dealer\u2019s Nintendo 64 Was Pure Emotional Torment to Play<\/a><\/p>\n<div>\n<\/div>\n<p>What Petersen is talking about is a technology Intel is working on called \u201cframe extrapolation.\u201d Essentially, software would be able to insert the images ahead of rendered frames\u2014artificially increasing frame rates and making games look a bit more \u201csmooth.\u201d<\/p>\n<p>Intel has been working on extrapolation for years now. It first hinted at the technology in 2023 but has been mum ever since. Petersen told me that work was still ongoing and that the feature is \u201calmost\u201d ready for a full showcase, but that it wasn\u2019t quite there in time for Computex 2026. While the interview didn\u2019t provide the concrete information that a full demo would have, it was at least a look behind the curtain at Intel\u2019s next AI gaming venture.<\/p>\n<h2>How does this all work?<\/h2>\n<p>According to the Intel exec, like this: \u201cI\u2019ve got one frame. I\u2019ve rastered it. I\u2019m showing it to a user. And while I\u2019m not quite ready to raster a new one, I\u2019m going to predict where he\u2019s going to move his mouse\u2026 all you\u2019re trying to do is figure out how this image is going to be translated.\u201d<\/p>\n<div>\n<\/div>\n<p>This idea raises a metric ton of questions that Intel isn\u2019t quite ready to answer. The biggest quandary, of course, is what impact frame extrapolation will have on players. If Intel\u2019s predictive software gets things wrong, gamers will immediately notice. If you move your mouse right and the camera twitches left, for example, that will be quite apparent.<\/p>\n<p>\u201cThe question really is: how often do people change their choices, and how quickly can you respond to the change of choices?\u201d Petersen explained. Whether you\u2019re moving in straight lines or parabolic arcs, he argued, everything is \u201cpredictable.\u201d Unless, of course, \u201cthere\u2019s a very notable physical change in your hand or your thumb.\u201d<\/p>\n<div>\n<\/div>\n<p>What the Intel exec described to me is essentially mouse prediction (though it would work similarly with a controller thumbstick). Device data is used to generate a frame before the PC can render one. Petersen suggested Intel could predict where a player would position their player character, and in the time it takes for the model to work, it could spit out a frame at just the right moment. \u201cThink of it as: you can either render a frame where you are right now and then try to modify it to match the predicted motion of a mouse, or you can just say, \u2018What is the predicament of the mouse?\u2019 and I\u2019m going to move the image to match that.\u201d<\/p>\n<p>Petersen has a relatively laissez-faire attitude about frame rates. He said he doesn\u2019t mind playing his games with frame generation enabled, especially on a handheld, even if he\u2019s only getting 30 fps. Lower frame rates normally lead to more artifacts and issues, but they\u2019re less noticeable on a smaller screen. Intel\u2019s new handheld-centric chips, the Arc G3 and Arc G3 Extreme, both support XeSS 3 upscaling and multi-frame generation. It\u2019s supposed to be a major selling point for these handhelds\u2014if players can get over their reticence to use AI.<\/p>\n<p>Read more <a href=\"https:\/\/longhaulmovingpros.com\/?p=223\">Zcash Bug Could Have Let Attackers Print Cryptocurrency Out of Thin Air<\/a><\/p>\n<p>Extrapolation, though, is similar to, but not the same as, frame generation, which is technically called frame interpolation. With interpolation, the game renders two frames, then sticks one or several AI-generated frames in between. The problem is that the game has already rendered the two frames, so while your overall frame rate is boosted, playing the game may feel off, like there\u2019s a floatiness or lag to all your actions.<\/p>\n<div>\n<\/div>\n<p>Extrapolation is meant to alleviate this issue.\u00a0At least, in an ideal situation. But of course, there are so many ways this technology could screw up, whether it fails to predict correctly or the AI-generated frame creates odd visual artifacts. And then there\u2019s the fact that humans are naturally unpredictable. I\u2019d argue it\u2019s one of our best qualities as a species. But Intel claims that, like a card shark at a poker table, its extrapolation software has to become tuned to players\u2019 tells.<\/p>\n<h2>Nvidia \u2018fucked up\u2019 its messaging around DLSS<\/h2>\n<p>Beyond software specifics, we still don\u2019t know if the AI-averse gaming crowd will actually use this thing. Petersen thinks they should, though he understands the reticence. He\u2019s pinning the blame for players\u2019 AI antagonism on Nvidia.<\/p>\n<div>\n<\/div>\n<p>Petersen, who worked as Nvidia\u2019s director of technical marketing until 2019, said the reason for gamers\u2019 antagonism toward AI assistance is that, when it comes to last year\u2019s big rollout of frame generation, \u201cNvidia fucked it up.\u201d<\/p>\n<p>Per the executive, \u201cThey took AI and said, \u2018this is the new baseline of performance, and you\u2019re going to pay us for that,\u2019 rather than saying, \u2018raster is what you\u2019re paying for, and AI is a technique to make it better.\u2019\u201d<\/p>\n<p>Intel, for its part, is no longer maintaining that frame generation enhances actual frame rates: it\u2019s now claiming to be \u201csmoothing\u201d the play experience. That means that, unlike Nvidia, Intel isn\u2019t promising to suddenly make your low-end GPU as capable as a $2,000+ flagship graphics card. There\u2019s something to that.<\/p>\n<div>\n<\/div>\n<p>Frame extrapolation certainly won\u2019t work perfectly all the time, but no AI software ever does. What\u2019s more important is that it\u2019s an option, and less discerning gamers who just want to play a smooth game may be able to ignore the fact that half of what they see in their games was generated by AI.<\/p>\n<p>Read more <a href=\"https:\/\/longhaulmovingpros.com\/?p=221\">Razer Hammerhead V3 HyperSpeed Review: Exceptionally Mediocre<\/a><\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Intel is already asking you to get over your AI antagonism for the sake of \u201csmoother\u201d gaming.<\/p>\n","protected":false},"author":1,"featured_media":226,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-227","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gadgets"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Intel\u2019s \u2018Fake Frames\u2019 Will Predict Your In-Game Moves Before You Make Them - 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